Company / Open positions

Build the place where AI learns to work.

Careers

Small team. Frontier problem. Real instruments.

W.1

A shipped platform behind us

250K+ professionals already work on Vagon, the platform we build on.

W.2

A frontier problem

AI is judged on occupations now, not exams. This is the open problem.

W.3

Instruments, not demos

Real labs use what we ship, on real data. The bar is instrument-grade.

Open roles · All postings

Let's build the next generation of AI, together!

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Type
Location
Skill / App

15 of 15 postings

Full-time01

ML Engineer

ModelsRemote
PyTorchFine-tuningEvaluation
Apply
Full-time02

AI Engineer

AgentsRemote
AgentsTool useRL loops
Apply
Full-time03

Full Stack Engineer

PlatformIstanbul · Hybrid
RubyJavaScriptC++
Apply
Full-time04

DevOps Engineer

InfrastructureIstanbul · Hybrid
InfrastructureCI/CDCloud
Apply
Full-time05

ML Data Operations Lead

DataRemote
Data opsQAPipelines
Apply
Full-time06

Account Manager

Go-to-marketRemote
Customer successEnterpriseRenewals
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Expert network07

CAD Designer

Remote

Part and assembly work from a real brief: sketches, constraints, tolerances, and the drawing set that ships.

SolidWorksFusion 360FreeCADOnshape

Open at Junior · Mid · Senior

Apply
Expert network08

Technical Drafter

Remote

Plans, sections and details drawn to a standard, with layers, layouts and plotting handled the way an office expects.

AutoCADSketchUpFreeCAD

Open at Junior · Mid · Senior

Apply
Expert network09

BIM Specialist

Remote

Model a building and keep it coordinated: families, schedules, sheets, and the clashes you resolve before they ship.

RevitArchiCADSketchUp

Open at Junior · Mid · Senior

Apply
Expert network10

ArchViz Specialist

Remote

Take a model to a finished image: lighting, materials, camera, and the render settings you actually sit and tune.

3ds MaxBlenderCinema 4D

Open at Junior · Mid · Senior

Apply
Expert network11

3D Artist

Remote

Model, sculpt, rig or animate against a production brief, including the cleanup passes nobody ever documents.

MayaBlenderHoudini

Open at Junior · Mid · Senior

Apply
Expert network12

Game Developer

Remote

Build a playable feature from an empty project: gameplay systems, editor tooling, and the debugging in between.

UnityUnreal EngineGodot

Open at Junior · Mid · Senior

Apply
Expert network13

Technical Artist

Remote

The work between art and code: shaders, rigs, optimization passes, and the engine-side pipeline that carries them.

Unreal EngineMayaHoudini

Open at Junior · Mid · Senior

Apply
Expert network14

PCB Designer

Remote

Schematic through to fabrication: capture, footprints, routing, design rules, and the simulation that catches the mistake.

KiCadLTspice

Open at Junior · Mid · Senior

Apply
Expert network15

Video Editor

Remote

Cut a sequence from rushes to delivery: assembly, pacing, colour and sound passes, and the export that survives a review round.

Premiere ProDaVinci ResolveAfter Effects

Open at Junior · Mid · Senior

Apply

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