The best session capture agent for computer-use training — works on real software.

Company / Open positions

Build the place where AI learns to work.

Remote-first4 full-time roles9 expert-network crafts
Careers

Small team. Frontier problem. Real instruments.

W.1

A shipped platform behind us

We are a small team building on Vagon — a cloud computer platform 250K+ professionals already run their daily work on. The infrastructure and the expert supply exist; the training layer is what we're here to build.

W.2

A frontier problem, stated plainly

AI is now judged on real occupations, not exams. Capturing expert work and building RL environments for it is one of the highest-leverage open problems in the field.

W.3

Instruments, not demos

Everything we ship is used by real labs on real data. The bar is instrument-grade software that experts trust with their actual work.

Open roles · Full-time

Full-time positions. Founding-team scope, from day one.

Expert network · Contract

Get paid to do your craft.Your sessions become consented training data.

Pixelnode contracts working professionals across GDP-driving occupations to do real, deliverable-grade work on our capture platform. You work the way you always do — same tools, same standards — and every session is recorded under an explicit consent scope you control.

Engagements are paid per session, hours are flexible, and everything runs remotely on our cloud machines with the software pre-installed. You keep ownership of your work product; what you license is the recording of how you did it.

Open roles · Expert network

Crafts we're recording now. More occupations added monthly.

C.01

3D Modelling Artist

Model, sculpt, and retopologize in Blender, Maya, or ZBrush — real client-grade assets, captured end to end.

BlenderMayaZBrush
Apply

C.02

Game Developer

Build gameplay systems and tools in Unity or Unreal — from empty project to playable feature, with your reasoning spoken aloud.

UnityUnrealC#/C++
Apply

C.03

Technical Game Artist

Shaders, rigging, optimization passes, and engine-side art pipelines — the work between art and code that models rarely get to see.

ShadersRiggingPipelines
Apply

C.04

Sound Engineer / Audio Designer

Mix, master, and sound-design real sessions in Pro Tools, Ableton, or Reaper — timeline decisions, plugin chains, and all.

Pro ToolsAbletonMixing
Apply

C.05

CAD / Mechanical Design Professional

Part and assembly design in SolidWorks, Fusion, or CATIA — constraints, tolerances, and drawings from real briefs.

SolidWorksFusion 360CATIA
Apply

C.06

VFX / Motion Designer

Composite and animate in After Effects, Nuke, or DaVinci — deliverable-grade work with every keyframe accounted for.

After EffectsNukeDaVinci
Apply

C.07

Architect / BIM Professional

Model buildings and documentation sets in Revit or ArchiCAD — from massing to sheet, on real project standards.

RevitArchiCADBIM
Apply

C.08

Accounting & Finance Professional

Close books, build models, and prepare audits in Excel and ERP suites — judgment-heavy spreadsheet work, captured with rationale.

ExcelERPAudit
Apply

C.09

Photographer / Retoucher

Cull, grade, and retouch real shoots in Lightroom and Photoshop — the taste decisions no synthetic pipeline can fake.

LightroomPhotoshopCapture One
Apply
How hiring works.Full-timeIntro callCraft sessionTeam conversationOfferContractPortfolio reviewPaid pilot sessionOngoing engagements

General application

Don't see
your craft?

If you're excellent at professional work done on a computer, we probably want to record it. Tell us what you do and how long you've done it.

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